Season Rules
Garden With Eliza (formerly Pons Garden) · operated by Prometheus7 Research Institute · last updated 20 September 2026
1. The season
- A season runs seven days, bell to bell at 00:00 Pacific. Seasons follow one another with no gap: the next opens the moment the last one closes.
- Season 1 opened 9 September 2026 at 00:00 Pacific Time.
- Season 2 opens 16 September 2026 at 00:00 Pacific Time, with the balance changes in section 9.
- The end of a season is the closing bell. A live countdown is shown in-game.
2. How standing is decided
Standing is decided by play, not by chance. Every component is published here and shown in-game as you earn it.
| What you did | Points |
|---|---|
| Book value of your garden at the closing bell | 1 per 100 Sap in Season 1; 1 per 10 Sap from Season 2, when yields are a tenth, so scores read the same |
| Stealing a plant | 10, then 7, 5, 3 for repeats against the same player |
| Tagging a thief carrying a plant | 15 |
| Completing a keeper's mission | 8 |
| Holding the village sprint record at the bell | 50 |
Repeated steals from the same player are worth less each time. This is deliberate: it stops two players farming each other and rewards raiding widely.
Ties are broken by book value, then by player id. Ordering is total and reproducible.
3. The closing bell
At the bell every garden is liquidated. Each plant is valued at ten minutes of what it was earning at that exact moment, which includes its size, its mutation, whether it was tended, and its sector's market position. Plants that never revealed settle at a quarter of base.
Market movement is generated inside the game. It does not track, reference or derive from any real security, price or market feed.
4. Prize eligibility
Anyone can play, and everyone appears on the public leaderboard.
In force now: you are eligible if, at the moment of the bell, you have played within the previous 24 hours. You do not need a linked wallet. (Changed 23 September 2026, before the Season 2 bell: until then a linked wallet was also required. The change only lets more players in; it takes nobody out.) There is no balance requirement of any kind. You do not have to hold anything, and holding more does not help you.
Linking a wallet is a signature only. We never take custody and never ask you to lock or stake anything. Playing, entering and winning never require sending anything. The one time your wallet is asked to approve a payment is when you choose to buy a cosmetic with $GARDEN (section 10). Entry is free and unconditional.
Reserved for a future season: the balance thresholds below are published here because they may be reinstated once the on-chain balance reader is live. They are not in force, are not being checked, and no season has been decided by them. If they are ever switched on, this page will say so before the season in which they apply opens.
- 100,000 $GARDEN
5. The prize
From Season 4 (opening 30 September 2026) the pot is 200 USD equivalent and eight places are paid. Seasons 1 to 3 paid 100 USD equivalent to three places, 50 / 30 / 20.
| Place | Prize (USD equivalent) |
|---|---|
| 1st | 50 |
| 2nd | 40 |
| 3rd | 35 |
| 4th | 25 |
| 5th | 15 |
| 6th | 15 |
| 7th | 10 |
| 8th | 10 |
- The pot is paid in SOL, funded from studio revenue. (Changed 16 September 2026, at the opening of Season 2: Season 1 was announced in another token; its winners were paid in SOL as well.)
- The SOL quantity is fixed from the reference price at the moment of the closing bell, and the source used is recorded in the prize ledger for that season.
- Winners are fixed by the game at the bell and cannot change afterwards.
- Payment is made manually, normally within 7 days of the bell, to the winner's linked wallet, or to an address they give us if they have not linked one.
- If fewer eligible players finish a season than there are places, only the places reached are paid.
6. What you keep, and what resets
At the bell you choose once how to settle your book:
- Carry — take it as Sap into next season.
- Endowment — convert it into a permanent Sap-per-second trickle, at a deliberately poor rate, that never stops and stacks across seasons.
- Vintage — burn it on a cosmetic plant stamped with the season number, whose tier scales with the spend, which can never be grown again.
Plants clear at the bell. Sap, plots, defences, cosmetics, vintages, endowments, your conviction tree and your records all carry forward.
7. Fair play
We may void a score or exclude an account for automation, exploiting a defect, operating multiple accounts to influence standing, or interfering with other players' access. Where a defect affects standings we will say so publicly and, if a season is compromised, rerun or void it rather than pay out a result we cannot stand behind.
Stealing plants from other players is not cheating. It is the game.
8. Changes, and getting in touch
Rules may change between seasons, never during one. The version in force when a season opens governs that season. Questions and disputes: the contact address on prometheus7.com.
9. The Season 2 balance
In force from the moment Season 2 opens. Season 1 settles under the Season 1 numbers.
- Plants earn about a tenth of the Season 1 rate, and each tier pays twice the one below (was three times).
- Mutations: Golden ×2, Holographic ×3, Colossal ×2, Feral ×2.5, Backwards ×1.5, Screaming ×3.
- Seed prices rise by 12% for every plot past six.
- At most half of your plots can be locked at a time.
- Upkeep: 2% of what your defences and upgrades cost, once a day, only on days you play. It never takes your balance below zero.
- Season score: 1 point per 10 Sap of book value, so scores read the same as before.
- Your Sap balance is not touched. The daily claim, quests and the daily board stay as they are.
Why: in the first week the game made about 13 Sap for every 1 spent, which made the shop free after the first day and took the point out of choosing.
10. $GARDEN
$GARDEN is the game's token, on Robinhood Chain. Nothing in this section is needed to play, to enter or to win, and nothing in it changes a season score. It applies from Season 3 (opening 23 September 2026) and is published here before that season opens, as section 8 requires. Each part is switched on only when it is ready, and this page will say when.
- Trading Sap for $GARDEN. A player with a linked wallet may burn one million Sap and be sent $GARDEN at the published rate, between 1,000 and 5,000 per million Sap depending on the token's market cap. From 8 October 2026 the exchange is paused while the rate is rebalanced; when it reopens the rate is 3,000 per million Sap, so a player can receive at most 15,000 $GARDEN a day. The Sap is destroyed. The tokens are sent by hand to the linked wallet, as the season prize is, normally within 7 days. At most five trades a day. Automated players may not trade. One direction only: $GARDEN never buys Sap.
- Buying cosmetics with $GARDEN. Cosmetics, and only cosmetics, may be bought with $GARDEN as well as with Sap. For now the whole payment is burned, sent from your own wallet to the burn address. $GARDEN never buys Sap, seeds, plots, defences, tools or anything else that affects play. Looks can be bought. Rank cannot. A few looks are sold for $GARDEN only; they are looks like any other, and no part of play, scoring or the prize depends on them.
- A payment is one you approve in your own wallet. We never hold your tokens.
$GARDEN is not an investment and we make no promise about its price. See the Terms.